Unreal Tournament 2004 tweaks
There are a few tweaks for Unreal Tournament 2004 which are quite handy. All you need to do is to adjust your UT2004.ini or User.ini file accordingly.
UT2004.ini
- PurgeCacheDays: This setting is responsible for removing old files from the cache folder. If a file from the cache is not accessed within the given number of days, it will be removed. You should set the value to "0" to disabled that feature if you have enough free disk space available.
[Core.System]
;PurgeCacheDays=30
PurgeCacheDays=0 - LocalMap names the map which should be run right after the game has loaded. This is more commonly known as the introduction movie which by default is the NVIDIA logo. To disable that movie and as a result make loading the game faster, just set the value to "NoIntro.ut2".
[URL]
;LocalMap=NvidiaLogo.ut2
LocalMap=NoIntro.ut2
User.ini
-
If you want your screenshot names to be a little more organized, try to assign another ShotMask:
[Screenshots]
The following placeholders are possible:
;ShotMask=Shot%c
ShotMask=Shot%c_%d_%m
ShotCount=516- %c = count: A sequential number stored as ShotCount.
- %d = date: The date when the screenshot was taken (month-day-year).
- %m = map: Name of the map which was played.
- %p = player: This gets replaced by the player name you were using.
- %t = time: Number of milliseconds elapsed since last midnight (e.g. 47453046, which is 13:10:53.046).
- In order to get one more additional loading screen image, you have to fix a typo in the Backgrounds list.
[GUI2K4.UT2K4ServerLoading]
Backgrounds=2k4Menus.Loading.loadingscreen1
Backgrounds=2k4Menus.Loading.loadingscreen2
;Backgrounds=2k4Menus.Loading.loadingscreen2
Backgrounds=2k4Menus.Loading.loadingscreen3
Backgrounds=2k4Menus.Loading.loadingscreen4